The release of Fallen Earth, a MMORPG developed by Fallen Earth LLC and Icarus Studios LLC, has been pushed back to Sept. 22. This is the second delay announced recently. Earlier it was pushed back to Sept. 15.
“Our main focus is to make sure that Fallen Earth is easily accessible to as many fans as possible,” said Jessica Orr, product manager for Fallen Earth. “We are working on initiatives that are near fruition and we simply need more time.”
Many fans who pre-ordered the game are already playing, and the Fallen Earth forums are full of the usual banter. Some folks like what they see, but others are reporting some serious sounding bugs.
Hopefully, the delay will give the development team time to fix things.
The game, set in a post-apocalyptic setting akin to the world of the Fallout series, has shown promise for a long time. It has been in development for what seems like an eternity. Alpha testing has gone on for more than a year, and beta testing has been under way since February.
According to an earlier press release, Fallen Earth combines a first-person shooter with the character advancement of role-playing games. The game will have six factions, a classless advancement system and a powerful crafting system in which players can make 95 percent of in game items. With 1000 square kilometers of explorable territory, Fallen Earth has more than 5,500 missions and conquerable towns.
Here are some screenshots that show what to expect. If definitely is channeling some Fallout 3 with that ruined superhighway in a radioactive desert setting.



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